Gears of War: E-Day Act 5 Collectibles – All 12 Locations
Find all 12 Gears of War: E-Day Act 5 collectible locations across One Problem at a Time, Ghost Town, Resolute, and The Fall of Kalona.
How Many Collectibles Are in Act 5?
Act 5 has 12 standard collectibles across five Chapters:
1 in One Problem at a Time, 3 in Ghost Town, none in Storm Clouds, 5 in Resolute, and 3 in The Fall of Kalona.
If your Act 5 total is short, check Resolute first. It contains 5 of the 12 collectibles and spreads them across several different ship areas.
Act 5 Collectibles by Chapter
| Chapter | Collectibles |
|---|---|
| One Problem at a Time | 1 |
| Ghost Town | 3 |
| Storm Clouds | 0 |
| Resolute | 5 |
| The Fall of Kalona | 3 |
| Act 5 total | 12 |
What to Know Before Cleaning Up Act 5
Act 5 has fewer collectibles than Acts 2–4, but its route changes quickly between trains, ruined city streets, the hospital, the dock, and the CNV Resolute.
The main cleanup risk is moving forward because the campaign feels urgent. Several collectibles sit just off the path through interiors, while the final Chapter also includes collectibles that are awarded automatically through story progression.
Use the Chapter subtotal before replaying anything. Storm Clouds has no standard collectibles, so do not spend time searching that Chapter if your Act 5 count is incomplete.
The tracker below contains the individual collectible names and location hints.
Chapter 1: One Problem at a Time — 1 Collectible
One Problem at a Time contains only 1 collectible.
It appears after the train sequence, once Bravo is back on foot.
Because there is only one collectible in the entire Chapter, this is one of the easiest Act 5 sections to rule out. When the train section ends, check the route carefully before entering the next major area.
Check Before Entering the Park
The collectible appears on the route before the Chapter fully transitions into the next stretch of the city.
If your Chapter subtotal is 0 / 1, replay from the end of the train sequence and follow the location hint in the tracker rather than searching the earlier train cars.
Chapter 2: Ghost Town — 3 Collectibles
Ghost Town contains 3 collectibles spread across the ruined-city route, hospital, and apartment escape.
These are far enough apart that simply remembering one location does not confirm the Chapter is complete.
Treat the Chapter as three cleanup checkpoints:
opening streets → hospital → apartment escape
Check the Opening Area Before Moving Deeper Into the City
The first collectible appears very early.
Before following the route away from the opening containers and ruined street, check the side of the area instead of immediately pushing toward the next combat encounter.
Search the Hospital Before Leaving
The hospital contains another collectible on an upper floor.
Once you reach the medical interior, check desks and rooms around the surgery area before continuing. The campaign moves you through the building quickly, so this is an easy place to finish the objective without fully searching the floor.
Do Not Rush the Apartment Escape
The final Ghost Town collectible appears during the apartment sequence.
When the route starts moving vertically, check the upper level and accessible rooms before following the escape path onward.
If your Chapter subtotal is 2 / 3, the hospital and apartment section are the first places I would revisit.
Chapter 3: Storm Clouds — 0 Collectibles
Storm Clouds has no standard collectibles.
You do not need to search this Chapter for the 140-item campaign collectible total.
If your Act 5 count is short, move directly to another incomplete Chapter instead of replaying Storm Clouds.
Chapter 4: Resolute — 5 Collectibles
Resolute contains 5 collectibles, the most in Act 5.
The Chapter moves through several distinct areas of the ship, so the safest cleanup method is to finish searching each section before progressing into the next one.
The main checkpoints are:
command area → workshop → escort route → upper ship areas → crane section
Search Around the Command Room Before Continuing
The early part of Resolute contains multiple collectibles close to the command-room progression.
Before entering the next major objective area, check nearby bodies, shelves, cabinets, and the edges of the room.
Story dialogue can make this section feel like a transition, but it still contains searchable space.
Check Both Sides of the Workshop Route
Later, the route moves through machinery and workshop areas.
Do not assume an obstacle only exists to guide progression. If the path makes you crawl beneath or around machinery, check the space on the far side before moving on.
Turn Around After Climbing
During the later escort route, one collectible is easy to miss because progression encourages you to keep moving immediately after climbing.
When you reach the upper level, turn around and check the area behind you before continuing forward.
Finish the Crane Area Before Leaving
The final Resolute collectible is in the crane section.
Climb all the way through the accessible upper route and search the top area before leaving.
If your Chapter subtotal is 4 / 5, this late crane section is one of the first places I would verify.
Chapter 5: The Fall of Kalona — 3 Collectibles
The Fall of Kalona contains the final 3 collectibles in the campaign.
Only one requires a normal location search. The other two are tied to completing the final progression.
That distinction matters if your Chapter subtotal looks incomplete before the ending.
Search the Opening Bridge
The collectible you actively need to find appears during the opening bridge section.
Before pushing away from the area with the wrecked vehicles and bodies, search around the broken bridge route carefully.
If you already collected it, you should not need to scour every later combat arena for another hidden pickup.
One Collectible Comes After the Final Boss
Another collectible is awarded automatically once the final boss is defeated.
If your tracker is still short before that fight, do not assume you missed a location earlier in the Chapter.
Finish the encounter first and check the total again.
The Final Collectible Comes With the Ending
The last campaign collectible is awarded automatically after completing the game and reaching the ending.
That means The Fall of Kalona can appear incomplete before the campaign itself is complete.
Do not restart the Chapter looking for a hidden item if the only remaining collectible is tied to finishing the story.
Missing One Act 5 Collectible?
Use the Chapter subtotal first:
- 0 / 1 in One Problem at a Time: recheck the route immediately after the train sequence and before entering the park.
- 0–2 / 3 in Ghost Town: check the opening containers, hospital upper floor, and apartment escape.
- Storm Clouds: skip it; there are no standard collectibles here.
- 0–4 / 5 in Resolute: work through the command room, workshop, escort route, and crane area in order.
- 0–2 / 3 in The Fall of Kalona: remember that two of the three are tied to completing the final boss and ending.
If the only missing item is in The Fall of Kalona and you have not finished the campaign yet, complete the story before starting another cleanup run.
12 Act 5 Collectible Locations
Your checked items use the same saved progress as the master campaign tracker.
12 Act 5 Collectible Locations
Search the final campaign collectible locations by Chapter while keeping progress synced with the master All 140 Collectibles tracker.
Act 5 ·
Chapter 1 One Problem at a Time
0
/ 1
Act 5 ·
Chapter 2 Ghost Town
0
/ 3
Act 5 ·
Chapter 4 Resolute
0
/ 5
Act 5 ·
Chapter 5 The Fall of Kalona
0
/ 3
Continue Your E-Day Checklist
Keep your campaign item progress together across the master tracker and focused Act checklists.
All 140 Collectibles
Use the master tracker to see collectible progress across all five Acts.
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