Gears of War: E-Day Act 1 Collectibles – All 13 Locations
Find and track all 13 Gears of War: E-Day Act 1 collectibles across Emergence, Survival of the Fittest, A Gear in Need, and Back in the Fold.
How Many Collectibles Are in Act 1?
Act 1 has 13 standard collectibles across four Chapters:
3 in Emergence, 4 in Survival of the Fittest, 2 in A Gear in Need, and 4 in Back in the Fold.
If your Act 1 total is short, check the Chapter subtotal first. That is much faster than replaying the whole Act blindly.
Act 1 Collectibles by Chapter
| Chapter | Collectibles |
|---|---|
| Emergence | 3 |
| Survival of the Fittest | 4 |
| A Gear in Need | 2 |
| Back in the Fold | 4 |
| Act 1 total | 13 |
What to Know Before Cleaning Up Act 1
Act 1 is one of the easier collectible sections to clean up because the four Chapters are relatively compact, but several pickups sit just off the route you naturally follow during combat.
The useful rule is to check side rooms, dead ends, desks, bodies, and walls before leaving a location that clearly changes the scene. Police HQ, the recruitment center, the supermarket area, and the clinic are the main places where moving straight toward the objective can take you past something.
The tracker below keeps the actual item list and locations together. Use these Chapter notes to work out where your missing collectible is most likely to be before scanning the checklist.
Chapter 1: Emergence — 3 Collectibles
Emergence has 3 collectibles during the opening push through Kalona.
This Chapter moves quickly, so the easiest mistake is treating every street as a combat corridor and never checking the edges of the route. When the path opens around wreckage or bodies, take a few seconds to check behind large obstacles before following Dom onward.
The final pickup in this Chapter comes before the transition into Police HQ. If your Chapter count is short, do not start by searching inside the station — that belongs to the next Chapter.
Where I Would Recheck First
If you only missed one here, sweep the opening street and the route immediately before Police HQ. The three collectibles are spread through the early city approach rather than buried deep inside a large interior area.
Chapter 2: Survival of the Fittest — 4 Collectibles
Survival of the Fittest contains 4 collectibles, all tied to the Police HQ and recruitment-center portion of the route.
This is the Act 1 Chapter I would check first if your total is missing several items. The route moves through multiple interiors, and it is easy to leave a room as soon as the objective points somewhere else.
Inside Police HQ, search office space and the area around the firing range before moving on. Later, when you reach the recruitment center, check the displays and the space behind the desk before leaving.
Do Not Treat the Recruitment Center as a Pass-Through Room
Two of the Chapter’s collectibles are concentrated around the recruitment-center area.
If you reached the objective there and immediately followed the next marker, this is one of the best places to revisit when your Act 1 total is short.
Chapter 3: A Gear in Need — 2 Collectibles
A Gear in Need has only 2 collectibles, making it the quickest Chapter to verify.
Both appear around the supermarket sequence rather than being spread across the full rescue route. That makes cleanup straightforward: check the supermarket entry or storage area, then inspect the immediate area again after the nearby sequence changes the scene.
If Chapter 3 Shows 1 / 2
Do not search the later streets first.
Recheck the supermarket section carefully before continuing farther into the Chapter. Because both collectibles sit close to the same progression segment, missing one usually means you moved through that area too quickly.
Chapter 4: Back in the Fold — 4 Collectibles
Back in the Fold contains the final 4 Act 1 collectibles.
The route becomes more structured as Marcus reconnects with the COG and moves through the city, but the collectibles still sit slightly outside the direction the objective naturally pulls you.
Pay particular attention to the street around the clinic. Check walls and side openings before entering, then search the clinic itself before leaving through the next doors.
After you exit, do one more sweep around the vehicles outside before following the route toward the rest of the Chapter.
The Clinic Area Is the Main Cleanup Checkpoint
If Chapter 4 is showing 3 / 4, start around the clinic rather than replaying the whole Chapter from memory.
There is a collectible before entering, another inside, and another shortly after leaving, so this short stretch accounts for most of the Chapter’s cleanup risk.
Missing One Act 1 Collectible?
Start with the Chapter subtotal:
- 0–2 / 3 in Emergence: recheck the opening city route before Police HQ.
- 0–3 / 4 in Survival of the Fittest: focus on Police HQ and the recruitment center.
- 0–1 / 2 in A Gear in Need: sweep the supermarket section again.
- 0–3 / 4 in Back in the Fold: start with the clinic and the street immediately around it.
If the Chapter total is already complete, do not keep searching that section. Move to the next Chapter with an incomplete subtotal and use the location hints in the tracker to narrow the exact pickup down.
13 Act 1 Collectible Locations
Your checked items use the same saved progress as the master campaign tracker.
13 Act 1 Collectible Locations
Search Act 1 locations or filter by Chapter. Every checkmark stays synced with the master All 140 Collectibles tracker.
Act 1 ·
Chapter 1 Emergence
0
/ 3
Act 1 ·
Chapter 2 Survival of the Fittest
0
/ 4
Act 1 ·
Chapter 3 A Gear in Need
0
/ 2
Act 1 ·
Chapter 4 Back in the Fold
0
/ 4
Continue Your E-Day Checklist
Keep your campaign item progress together across the master tracker and focused Act checklists.
All 140 Collectibles
Use the master tracker to see collectible progress across all five Acts.
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E-Day Checklists Hub
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