Collectibles · Story-Order Tracker

Hellraiser Revival All Collectibles Checklist – 68 Items

Follow the story route, check off collectibles as you find them, and keep track of recipes, firearms, pillars, upgrades and keypad locks in one saved checklist.

68 items Updated 2026-10-09
Quick Answer

How Many Collectibles Are Required in Hellraiser Revival?

This tracker covers 68 items in story order. 27 are firearms, crafting recipes, Pain Pillars and Suffering Pillars tied to collection achievements. The other 41 entries are upgrades and keypad locks tracked for broader completion, not additional mandatory collection sets.

There is no chapter select, so check your remaining items before following the next objective. The checklist saves checkmarks in this browser; it does not automatically read your game save.

Collectibles in Story Order: Seven Route Checkpoints

The route follows the order in which items appear or become purchasable. These checkpoints are not chapter-select locations. Use them to review nearby pickups and shop unlocks before moving forward.

  1. 01 Opening and First Shop

    9 items

    Look in the Security Office east of the statue room, then check Zora’s first stock of crafting recipes.

  2. 02 Graveyard and Early Labyrinth

    7 items

    Collect the Shotgun and check the southeast cemetery house; its locked safe contains a firearm upgrade.

  3. 03 Second Shop and Mansion

    13 items

    The Mansion upper-floor cabinet contains both the SMG and a capacity upgrade. Check Zora’s stock again after taking the statue’s hand.

  4. 04 Swamp, Pagoda and Underground

    11 items

    Take a lockpick to the hilltop shack south of the Pagoda. Zora’s stock changes after the statue head and tongue milestones.

  5. 05 Labyrinth after Charlotte and Third Shop

    6 items

    Check the routes beyond the Labyrinth save point and wall spikes. The third shop also sells the Assault Rifle.

  6. 06 Sister of Mercy and Later Labyrinth

    13 items

    Check the lower area at the first Sister of Mercy encounter, then the side rooms and the Waterfall Room.

  7. 07 Fourth Shop and Final Areas

    9 items

    The keypad door south of the fourth shop leads to two upgrades. Keep an eye out for the painted-door puzzle and later beam hazards.

Find Recipes, Weapons, Pillars, Upgrades and Codes

Use a category when you know what is missing. Each link filters the same 68-item tracker; it does not create a separate or competing completion list.

All 12 Crafting Recipes

Bandage is available from the start, and pistol ammunition unlocks with the Pistol. The remaining recipes are purchased from Zora as her stock changes after story milestones. Check the shop again after obtaining the statue parts.

Show 12 in tracker →

All 5 Firearm Locations

Not every firearm is a ground pickup. The Pistol comes through the story, the Shotgun appears on the Graveyard route, the SMG is in a Mansion cabinet, and later weapons can be bought from Zora.

Show 5 in tracker →

All 5 Pain Pillar Locations

Pain Pillars increase health. Check side paths inside the Labyrinth, particularly after Charlotte and around the Sister of Mercy sequences; the final pillar is behind a painted-door puzzle.

Show 5 in tracker →

All 5 Suffering Pillar Locations

Suffering Pillars increase maximum Suffering. Some sit beyond moving hazards, including spike-wall sections and the open Labyrinth area with Leviathan’s moving gaze. Check these branches before leaving.

Show 5 in tracker →

All 6 Inventory Capacity Upgrades

Two capacity upgrades share a container or room with other valuable equipment: one is beside the SMG in the Mansion, and another shares a locked safe with Full Choke south of the Pagoda.

Show 6 in tracker →

All 26 Firearm Upgrades

These are a mix of shop purchases and physical pickups. Check Zora after major progression points and search locked containers on the route. Lord of War needs one fully upgraded firearm, not all 26 upgrades.

Show 26 in tracker →

9 Tracked Keypad Locks, Safes & Codes

The tracker lists each recorded lock alongside its location and code. Check the associated rewards before moving on; Codebreaker requires five successful keypad unlocks, not all nine entries tracked here.

Show 9 in tracker →

All 68 Collectibles: Saved Checklist

Story-Order Collectibles Tracker

Check off what you have already collected. Search by item name, choose a category above or hide completed entries. Each item includes its location or unlock condition.

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Before You Leave an Area

Check nearby side rooms, pillars and locked containers before continuing. A single stop can count toward more than one checklist entry: the Mansion cabinet gives both the SMG and a capacity upgrade; the hilltop safe south of the Pagoda contains both Full Choke and another capacity upgrade. Keep a lockpick available when you approach that shack.

For a completion run, check Zora’s stock again after the statue milestones. This checklist tracks physical items and locks; combat challenges, story objectives and both endings belong in the 69 Achievements Checklist .